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Asshimar (BB)

Delusion-MS #054: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
NRX-044 Asshimar Buran Blutarch Custom

Source: 
Mobile Suit Zeta Gundam
GUNDAM wiki: NRX-044 Asshimar, Gundam Battle Operation 2 Wiki: Asshimar (Large Beam Rifle (Tdansformed)), Z Gundam, Marasai Beam Rifle, Blow(Enhanced), Large Beam Rifle. We referred from the article.

Machine Concept: 
This machine is a modified version of Asshimar. Mobile Armor that enables land combat by transformation. To be exact, it is defined as TMA. Has high air combat capability with powerful beam rifle shooting.

The melee attack ability cannot use the melee attack combo, but it has power and knockdown effect. The attack power correction of the attack motion is 100% for N / upward / horizontal input and 150% for downward input.

The shooting ability has increased the responsiveness by acquiring weapons that can instantly upset the enemy's balance.

Equipped Weapons: Mobile Suit
Large Beam Rifle
Blow (Enhanced)
Marasai Beam Rifle

Equipped Weapons: Transformed
Large Beam Rifle (Tranformed)
Marasai Beam Rifle

Skill: Mobile Suit 
Damage Control: LV1
Maneuver Armor: LV2
Anti-Blast Stabilizer
Fall Prevention Control
Emergency Evasion Controller: LV1
Flight Control Program: LV3
Glide Structure: LV3
High Performance Balancer
Leg Shock Absorber: LV3
Optimized Cooling Efficiency
Heavy Melee Attack
Rapid Fire Control Device
Transform (Flight)

Skill: Transformed 
Ram Attack
Damage Control: LV2
Shock Dampeners
Emergency Evasion Controller: LV1
Deformation Mechanism Optimization Control
Transform (Flight)
Anti-Blast Stabilizer

Unit Type: Raid
Environment Usage: Ground
Environment Specialization: None
Melee Priority: 3

Marasai Beam Rifle [Sub-Weapon #032]
Gundam Battle Operation 2 Wiki: Marasai Beam Rifle. We referred from the article.
Weapon type: 
Secondary Weapon, Beam, e-cap Beam Rifle
Hit Effect: 
Stun

Description: 
Secondary weapon with the same name as the main weapon Marasai Beam Rifle. Performance is similar to the main weapon version. The difference is that the number of bullets has been halved to 3. 

Heavy Melee Attack [D-Skill #015]
Skill category: 
Offense Skill, Attack Enhancement
Description: 
Gives + 50% power of melee weapons and knock down effect to weapons.

This affects all melee weapons equipped on machines possessing this skill. Its power is 150% of normal, and the effect of hitting is that the enemy is knock down. Besides the benefits, there are also disadvantages. It increases the cool time of the weapon by +1.5 seconds and negates the melee combo skill.

When the cool time of approximately 2.5 seconds is increased to 4 seconds, no additional melee attacks can be made on knocked down enemies.

Rapid Fire Control Device [D-Skill #022]
Skill category: 
Mobility Skill, Attack Expansion
Description: 
Enables shooting attacks by omitting the motion at the end of high-speed movement or the motion of landing.

This skill is a shooting attack version of the High Performance Balancer skill. This saves the rigid time of the moving motion, so you can move on to a quick attack. Rechargeable weapons can be quickly attacked with this skill if they are fully charged. This skill cannot eliminate the rigid time that occurs after using a shooting attack. So please be careful about that part.

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